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Brian Young

​

I'm a PMP-certified interactive project manager specializing in games and educational content. With over twenty years of experience, I've seen things... attack ships on fire during the great conversion from 8-bit to 16-bit, the birth and rebirth of mobile from dumb flip to smart screens, the rise and fall of BREW and J2ME, the promise of new inputs and virtual/augmented interactions.

Brian Young portrait

Brian Young

Interactive Producer
Phone:

415-572-3136

​

Email:

brian.c.young@gmail.com 

 

Address:

337 West 30th Street, 4A

New York, NY 10001

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EXPERIENCE
EXPERIENCE
11/2021-3/2023

Producer

MLB ADVANCED MEDIA

  • Manage MLB's Home Run Derby game on iOS and Android

  • Oversee teams of internal and external developers

  • Run stand ups and other Agile ceremonies 

  • Develop and pitch ideas for new products

2020-2021

Senior Producer

LEVEL EX

  • Managed games related to medicine and medical training built with Unity 3D

  • Tracked project burn rates and managed resource allocation across functional groups

2010-2019

Project Technical Lead/Senior Producer

EDUCATIONAL TESTING SERVICES

  • Led production of interactive assessments for the U.S. Department of Education

  • Managed internal and external devs and content specialists to build interactive scenarios in HTML 5 and Unity 3D

  • Created storyboards and wireframes

  • Negotiated contracts with external devs

2007-2008

Senior Producer

PRONTO GAMES

  • Managed internal teams of artists and engineers to develop casual games for the Wii, PSP and PC

  • Helped implement an agile approach and ran daily scrums

  • Created SOWs, milestone definitions and schedules    

2007

Producer, New Business Development

MTV NETWORKS / SHOCKWAVE

  • Created strategies for expanding the scope of MTV Networks digital entertainment offerings, focusing on emerging platforms

  • Designed and produced original Shockwave and AddictingGames mobile games and downloadable PC games

  • Managed scheduling, approvals, and budgets of multiple projects

2005-2007

Senior Producer

GLU MOBILE

  • Designed and produced original mobile games

  • Managed internal teams of artists, engineers and testers

  • Helped implement new development processes based on Agile techniques

  • Created project schedules and design documents

2004-2005

Producer

JAMDAT MOBILE

  • Managed the deployment of mobile games to BREW ad J2ME platforms

  • Produced and designed game ports to multiple devices of different resolutions and specs

  • Created budgets, schedules and contracts for external devs

  • Managed production support staff

2003-2004

Senior Project Manager, Online

WARNER BROS

  • Managed online and mobile game development for Warner divisions and companies

  • Implemented a games development process for the online division and developed department-wide standards

  • Created designs, budgets and schedules

  • Managed internal and external teams and reviewed all game designs in the division

1997-2002

Producer

VIVENDI UNIVERSAL / KNOWLEDGE ADVENTURE

  • Developed and implemented concepts for interactive games for the PC

  • Managed internal and external teams of artists and engineers to execute game designs

  • Created schedules and budgets

  • Oversaw contracts, invoices and payments for external contractors

  • Wrote and edited game scripts and developed game specifications and asset management systems

  • Managed the QA process

EDUCATION
EDUCATION
1982-1986

Bachelor's Degree, English Lit

UNIVERSITY OF CALIFORNIA

Santa Barbara, CA

  • Graduated summa cum laude, GPA 3.85

  • Elected to Phi Beta Kappa Honor Society

1978-1982

High School Diploma

DAMIEN HIGH SCHOOL

LaVerne, CA

  • Standard AP/college prep

  • Dean's List

PORTFOLIO
PORTFOLIO
SKILLS
SKILLS

Agile Development

Power Point - Advanced

Visio- Proficient

Waterfall Development

Excel - Advanced

Axure - Proficient

Jira - Advanced

Tortoise SVN - Proficient

Photoshop- Advanced

After Effects - Advanced

Bugzilla - Proficient

Spanish - Advanced

EXPERTISE
EXPERTISE
HIGH PROFILE BRANDS

Extensive experience creating content that incorporates and showcases such well-known licensed properties as Harry Potter, Looney Tunes, Batman, Scooby Doo, Jurassic Park, American Idol, NFL, NBA, and more.

NEW TECHNOLOGIES

A career focused on developing and integrating new technologies into interactive experiences, including bar code readers for adding real-world content to an RPG and gestural input mechanics for assessments

DEVELOPMENT STRATEGIES

Ability to create and manage content through a wide variety of environments, including short and long terms cycles, internal and external teams, and Agile and traditional waterfall techniques.

CONTACT
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