Brian Young
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I'm a PMP-certified interactive project manager specializing in games and educational content. With over twenty years of experience, I've seen things... attack ships on fire during the great conversion from 8-bit to 16-bit, the birth and rebirth of mobile from dumb flip to smart screens, the rise and fall of BREW and J2ME, the promise of new inputs and virtual/augmented interactions.
Brian Young
Interactive Producer
Phone:
415-572-3136
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Email:
Address:
337 West 30th Street, 4A
New York, NY 10001
EXPERIENCE
11/2021-3/2023
Producer
MLB ADVANCED MEDIA
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Manage MLB's Home Run Derby game on iOS and Android
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Oversee teams of internal and external developers
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Run stand ups and other Agile ceremonies
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Develop and pitch ideas for new products
2020-2021
Senior Producer
LEVEL EX
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Managed games related to medicine and medical training built with Unity 3D
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Tracked project burn rates and managed resource allocation across functional groups
2010-2019
Project Technical Lead/Senior Producer
EDUCATIONAL TESTING SERVICES
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Led production of interactive assessments for the U.S. Department of Education
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Managed internal and external devs and content specialists to build interactive scenarios in HTML 5 and Unity 3D
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Created storyboards and wireframes
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Negotiated contracts with external devs
2007-2008
Senior Producer
PRONTO GAMES
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Managed internal teams of artists and engineers to develop casual games for the Wii, PSP and PC
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Helped implement an agile approach and ran daily scrums
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Created SOWs, milestone definitions and schedules
2007
Producer, New Business Development
MTV NETWORKS / SHOCKWAVE
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Created strategies for expanding the scope of MTV Networks digital entertainment offerings, focusing on emerging platforms
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Designed and produced original Shockwave and AddictingGames mobile games and downloadable PC games
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Managed scheduling, approvals, and budgets of multiple projects
2005-2007
Senior Producer
GLU MOBILE
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Designed and produced original mobile games
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Managed internal teams of artists, engineers and testers
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Helped implement new development processes based on Agile techniques
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Created project schedules and design documents
2004-2005
Producer
JAMDAT MOBILE
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Managed the deployment of mobile games to BREW ad J2ME platforms
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Produced and designed game ports to multiple devices of different resolutions and specs
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Created budgets, schedules and contracts for external devs
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Managed production support staff
2003-2004
Senior Project Manager, Online
WARNER BROS
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Managed online and mobile game development for Warner divisions and companies
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Implemented a games development process for the online division and developed department-wide standards
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Created designs, budgets and schedules
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Managed internal and external teams and reviewed all game designs in the division
1997-2002
Producer
VIVENDI UNIVERSAL / KNOWLEDGE ADVENTURE
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Developed and implemented concepts for interactive games for the PC
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Managed internal and external teams of artists and engineers to execute game designs
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Created schedules and budgets
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Oversaw contracts, invoices and payments for external contractors
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Wrote and edited game scripts and developed game specifications and asset management systems
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Managed the QA process
EDUCATION
1982-1986
Bachelor's Degree, English Lit
UNIVERSITY OF CALIFORNIA
Santa Barbara, CA
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Graduated summa cum laude, GPA 3.85
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Elected to Phi Beta Kappa Honor Society
1978-1982
High School Diploma
DAMIEN HIGH SCHOOL
LaVerne, CA
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Standard AP/college prep
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Dean's List
PORTFOLIO
Video game for PC based on the Henson/Disney show. Role: Producer Published: 1998
Video game for PC based on the book series. Role: Producer Published: 1999
Official licensed Home Run Derby Game for MLB Role: Producer Year: Ongoing
Video game for PC based on the Henson/Disney show. Role: Producer Published: 1998
SKILLS
Agile Development
Power Point - Advanced
Visio- Proficient
Waterfall Development
Excel - Advanced
Axure - Proficient
Jira - Advanced
Tortoise SVN - Proficient
Photoshop- Advanced
After Effects - Advanced
Bugzilla - Proficient
Spanish - Advanced
EXPERTISE
HIGH PROFILE BRANDS
Extensive experience creating content that incorporates and showcases such well-known licensed properties as Harry Potter, Looney Tunes, Batman, Scooby Doo, Jurassic Park, American Idol, NFL, NBA, and more.
NEW TECHNOLOGIES
A career focused on developing and integrating new technologies into interactive experiences, including bar code readers for adding real-world content to an RPG and gestural input mechanics for assessments
DEVELOPMENT STRATEGIES
Ability to create and manage content through a wide variety of environments, including short and long terms cycles, internal and external teams, and Agile and traditional waterfall techniques.